USING GAMES AS A METHODOLOGY FOR OBSERVING THE OBSERVER

USING GAMES AS A METHODOLOGY FOR OBSERVING THE OBSERVER

USING GAMES AS A METHODOLOGY FOR OBSERVING THE OBSERVER

  • José Bermeo
  • Universidad de los Andes
  • Available Worldwide
  • English
  • Printed
    • 978-9586-958-29-5
  • No
    • Adriana Delgado
    • ab.delgado@uniandes.edu.co
    • +57 (1) 3394949,, Ext. 3741

This book constructs a methodology of active learning to observe the observer and contributes to the advancement of second-order cybernetics as a context to improve the effectiveness of learning. The tool used is the construction of games. The basic reference framework for the qualitative research is constructivism. The conceptual and philosophical analysis of research is second-order cybernetics that gives relevance to the theory of the observer and the relationship between the observer and what is observed. Games are the constitutive elements of a space of action wherein a world emerges. For the construction of games, the group is organized according to specific structures, which make up a network within the proposed experimental scenario.